Arab World English Journal (AWEJ) Special Issue on CALL Number 5. July 2019.                      Pp.206-219
DOI: https://dx.doi.org/10.24093/awej/call5.15

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Memory Stay Or Stray?:  Irregular Verbs Learning Using Kahoot!

 

Melor Md. Yunus
 Faculty of Education, Universiti Kebangsaan Malaysia (UKM), Bangi
Selangor, Malaysia 

Mohd Azmanuddin bin Azman
 Sekolah Kebangsaan Putrajaya Presint 14(1), 62300 WP
Putrajaya, Malaysia

 

 

 

 

Abstract:
Even though gamification has been lingering for years now, its popularity has been rising ever since. In fact, across disciplines and contexts, the amplification of 21st century learning has been giving gamification a special place in education. There are numerous studies conducted on the use of gamification among school children, university students or even trainee teachers. Coincidentally, all of these studies have shown that gamification does impact their learning. Hence, as harmless as it seems, any teachers who are not equipped with such knowledge on the benefits of gamification may hinder their learners and themselves from reaching their utmost teaching and learning experience especially when it comes to grammar learning among the younger pupils. Considering this thought in mind, this research was conducted to prove that the use of Kahoot! helps the Year 3 pupils in retaining the English Irregular verbs. This quasi – experimental designed research gathered data from a sample of 35 Year 3 pupils using the pre-test and post-test results. The findings which were analysed descriptively using sample t-test showed that pupils’ performances in the post-test improved over the use of Kahoot! in classroom. In conclusion, this research provides an insight on number of ways that gamification can actually impacted the pupils’ learning; especially in terms of memory retention. It also works as a stepping stone for more researches to study on the effectiveness of using Kahoot! in tackling any part of learning especially among the younger learners.
Keywords: Game-based student response system, gamification, irregular verbs, kahoot!, memory retention

Cite as: YunusM. M., & Azman, M. A. (2019). Memory Stay Or Stray? :  Irregular Verbs Learning Using Kahoot! . Arab World English Journal (AWEJ) Special Issue on CALL (5). 206-219.  DOI: https://dx.doi.org/10.24093/awej/call5.15

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https://orcid.org/0000-0003-3472-8246
https://dx.doi.org/10.24093/awej/call5.15

Dr. Melor Md Yunus is an Associate Professor and Deputy Dean of Research and Innovation at
the Faculty of Education, Universiti Kebangsaan Malaysia. Apart from her best reputation in the
integration of ICT in education, she is a league on her own when it comes to journal publications
in numerous Citation-Indexed journals such as SCOPUS.