Arab World English Journal (AWEJ) Proceedings of  2nd  MEC TESOL Conference   2020          Pp 238-251
DOI: https://dx.doi.org/10.24093/awej/MEC2.17

Full Paper PDF

 

Exploiting Gamification and Interactive Activities to Achieve Better Students’ Engagement
in ELT Classes

Ramesh Govindarajan
English Language Center
University of Technology and Applied Sciences
Nizwa,  Sultanate of Oman
Email: geeramesh1998@gmail.com

 

 

 

Abstract:
Students’ active engagement and participation in the learning process has always been the most desirable factor in English Language Teaching (ELT) classes. Yet, it remains challenging for educators to engage students and make them participate. This qualitative research addresses the potential for exploiting gamification and interactive activities to achieve improved engagement in ELT classes. The integration of technology in education enables educators to use web-based games and interactive activities in ELT classes to get students’ engagement. An analysis of the research done in the related fields proves that games and interactive activities, integrated with technology, can be more effectively used in ELT classes to deliver better outcomes, which include enhanced motivation, active engagement, and willing participation of learners in the learning process. Another observation is that the current scenario has reinforced the need for using gamification and interactive activities in online classes. For instance, pedagogical applications like Forum (Moodle), Nearpod, Kahoot!, and H5P can be used in both regular face-to-face classes and in online classes. A careful analysis of some research findings proves that educators face a number of difficulties such as lack of training and insufficient time to prepare. However, the researchers in the field have also provided some possible solutions such as collaboration at different levels. The present scenario demands new approaches as online classes necessitate the implementation of modern techniques such as web-based gamification and interactive activities in order to actively engage students in ELT classes.
Keywords: gamification, interactive activities, pedagogical application, students’ motivation, technology integration, web-based games

Cite as:  Govindarajan, R. (2020). Exploiting Gamification and Interactive Activities to Achieve Better Students’ Engagement in ELT Classes.  Arab World English Journal (AWEJ) Proceedings of  2nd  MEC TESOL Conference 2020: 238-251.
DOI: https://dx.doi.org/10.24093/awej/MEC2.17

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Ramesh Govindarajan is currently a lecturer at the English Language Center at the University of
Technology and Applied Sciences – Nizwa. He has more than twenty-five years of experience in
teaching English. His interests include using technology in teaching, teacher-training and elearning material development.